History as Semiotic Domain
After briefly considering James Paul Gee’s concept of semiotic domains I have pondered over what implications this has in my world as a history teacher. What types of modalities communicate distinctive types of meanings within the discipline of history? To parse this down even further, Gee offers two other related concepts- internal grammar and external grammar.
When it comes to internal grammar, what are “the principles and patterns” that can be “recognized as what is and what is not acceptable or typical content” in history? (Gee, 2003, p. 30) In the case of history, acceptable content includes primary sources, secondary sources, and tertiary sources. Credible evidence used to support historical arguments, Cause and effect relationships, determining the bias of any work from historians or persons for history, and corroboration of sources are just a few of the “principles and patterns” that define history as a semiotic domain.
When it comes to external grammar, “what is and what is not an acceptable or typical social practice and identity” in the field of history? (Gee, 2003, p. 30) One thing that is not acceptable is using historical evidence out of context to support one’s own point of view.
Brainstorming a Game for History
After reading Bogost, and then exploring Twine, my initial brainstorming regarding twine as a form of formative assessment is beginning to take form. I think history is an excellent fit for this technology. History is so often defined by the cause and effect of one historical development to another. My initial thinking is that I could create a twine that considers alternate histories based on some of the possible choices certain historical actors could have possibly made and what the potential outcomes could have been. Another twine might walk students through a series of primary and secondary sources and make choices about what evidence they would use to support an argument. One of the questions from my Assessment Design Checklist is: does my assessment task students to apply thinking skills in a manner where they must transfer their knowledge of concepts to new and/or unfamiliar contexts? I believe constructing a twine for this particular instruction tasks students with having to transfer skills and knowledge to new and unfamiliar context.
The Game
One of the skills that students focus on mastering in my classroom is historical critical reading skills such as corroboration of evidence and sources, analyzing the historical context of sources, vetting the credibility of a secondary source, and determining the bias and frame of reference from a primary or secondary source.
The twine game will be set up to help students to either corroborate multiple documents and/or determine if they are an appropriate source for responding to a historical problem.
- Students will be presented with the following historical problem:
Should President Harry Truman have dropped the atomic bombs on Japan or was this the wrong decision?
- Students will answer the question before weaving their way through a series of documents related to the decision to drop the atomic bombs on Japan.
- For each document, students will decide whether the United States should or should not have dropped the bomb.
- Based on their choice, students will then consider a document that is strong evidence against their previous choice.
- At the end of the Twine, students will be tasked to take a final position to the question and then collect their evidence from the Twine activity that corroborates with one another and supports their position.
